7KAA 2.14.4

December 24th, 2012 the3dfxdude Posted in Seven Kingdoms | Comments Off

Development is still on-going, and I thought we should cut a release to get a version to people that have been waiting for some bug-fixes. Also we now have an installer for Windows users.

The new multiplayer lobby code is not completed, so expect trouble if you use that.

Let us know if this works or doesn’t work for you. All feedback is very much appreciated.

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7kfans Site Maintenance

January 11th, 2012 the3dfxdude Posted in Seven Kingdoms | Comments Off

The site will be going down for some maintenance in the near future. The disruption will be minimal, with the DNS records changing.

Update 1/15: Posting is temporarily disabled. DNS updated.

Update 1/15 #2: Everything is back in order.

Other changes may occur later, but they will likely not be the issue of any site disruption.

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7KAA Music Now Available

December 4th, 2011 the3dfxdude Posted in Seven Kingdoms | 1 Comment »

Thanks to Bjorn Lynne’s generous offer, we worked out the details, and now have the music freely available for use with the game again. I hope all of you can support him in his latest work where possible.

And those who have asked in the past, and got turned down, thank you for your patience. We really wanted to work this out properly, that is why we always had tough responses.

Please note that the music is NOT GPL or public domain. The music may not be modified or re-recorded. It can only be used as intended with the game.

Here you may download the music, that can then be applied to your GPL version of the game. In the future, we will offer complete downloadable packages. Note that some linux distributions might choose not to include the music, so you may still get the music here if that is the case.

Download 7KAA Music (.zip) (.bz2)

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7KAA 2.14.3

March 7th, 2011 the3dfxdude Posted in Seven Kingdoms | 4 Comments »

This version is to try to resolve some crashing issues, and changes the build system to use autoconf. There is also speed boost for Linux users, and other small fixes. Thanks to those who have helped with this release.

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7KAA 2.14.2

January 6th, 2011 the3dfxdude Posted in Seven Kingdoms | 14 Comments »

A new development version of 7KAA is now available. This release adds multiplayer again with SDL_net as a replacement to DirectPlay. Lobby development should soon begin testing on this version. The major porting work is mostly complete–now we get to move onto new stuff.

This version supports win32 (patch file provided this time) and linux 32-bit & 64-bit. I have tested playing a network game across linux 32-bit and windows successfully. Playing against mixed 64-bit and 32-bit clients might not work on this release, but it’s definitely doable in a future release.

Thanks to those who have helped with this release — unavowed and Mayan.

Please test this all-round. Windows users should give this version a try. Any problems? Report away!

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7KAA 2.14.1

October 24th, 2010 the3dfxdude Posted in Seven Kingdoms | Comments Off

Version 2.14.1 has now been released. This version adds support for x86_64 on Linux, so this is primarily intended for Linux users.

No binaries are provided currently, but this will be updated if this changes.

Source Download

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Seven Kingdoms: HD

October 5th, 2010 jlac1024 Posted in Seven Kingdoms | 14 Comments »

Seven Kingdoms HD? 
Well let us know what you think by taking this poll:

Seven Kingdoms : HD Poll

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Seven Kingdoms 2 Repository Created

September 19th, 2010 the3dfxdude Posted in Seven Kingdoms 2 | 2 Comments »

I would like to announce the start of Seven Kingdoms 2 project at 7kfans. The repository has been created with the last version of the game. This code will likely only compile with Visual Studio 6. Soon the game code will be cleaned up for later compilers, going through a similar build process as 7KAA. The game code for 7K2 is under the GPL, however the game data is not.

Thanks to jlac1024 for arranging the project, licensing, and locating the code. Also thanks to Enlight for making this project possible.

Update: The initial 7K2 GPL source release will not compile for any system because the original FLC library cannot be included. The library will have to be replaced.

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7KAA ported to SDL

July 20th, 2010 the3dfxdude Posted in Seven Kingdoms | 12 Comments »

Hi there.  Work has been on-going on in the master (2.14-unstable) branch for the past few months.  The development revision has now reached a new milestone. Seven Kingdoms: AA now is able to compile for SDL on Linux x86 and Windows.  OpenAL support was written by unavowed.  Multiplayer was disabled until a total replacement is written.

This 2.14 branch and SDL port is considered BETA quality.  Users who want the best experience with 7KAA should use the 2.13 patch.  For those who like testing new things, or users who have problems with 2.13, you can obtain 2.14.0 at our sourceforge page.

To help with development see the task list.

Note: Updated post on 7/27 with 2.14.0 release info.

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Development Update

May 26th, 2010 the3dfxdude Posted in Seven Kingdoms | 5 Comments »

As most of you that visit frequently know, we have released 7KAA patch version 2.13.2.  This version hopefully fixes the most annoying problems for Windows users.  If you haven’t already, go to the download site and get it!

There is an on-going development branch for a version series called 2.14.xx.  Thanks to many people that have contributed so far.  The current thing slated for the first release in the new series is the ability to port the game from DirectX to alternative APIs such as SDL.  There won’t be a stable release from 2.14 while this is all worked out. I will post a follow-up article asking for help in key areas in the future.

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