About

The Seven Kingdoms Fan-site is the gathering place for fans of any of the Seven Kingdoms Series computer games by Enlight Software. Here you can share details of the games and find opponents. This is also home of the community supported open source releases. You may find GPL versions of 7KAA and patches for 7K2 to improve on the longevity of this great series.

For further information on the game, see the wiki in the left menu. For the community discussion boards, and match-making services, see the forums. Game releases are found at the download link.

News

7KAA 2.14.5

May 19th, 2015 the3dfxdude Posted in Seven Kingdoms | Comments Off

The latest version of 7KAA is now available. This version is long in the making, but perhaps has the most extensive set of improvements yet. The enet based network code supports up to 7 players, and direct connection via UDP, bringing it on par with the legacy DPlay code in 2.13.2. Those with widescreens may appreciate the higher resolution screen stretching that comes with SDL2. Those building from source please note the dependency changes.

Summary of changes in this release
———

  • Switched to using SDL2.
  • Gained support for full-screen stretching.
  • Gained support for MacOS.
  • Switched to using enet, replacing SDL_net.
  • Audio code improvements.
  • The multiplayer connection code has stablized.
  • New game hotkeys.
  • Migrate population across extended town networks.
  • Added ability to migrate 10 people at a time across between towns.
  • Gettext translation support.
  • Several bug fixes.

Thanks to all who have contributed to this release.

Go to the downloads, or comment in the forums.

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Seven Kingdoms 2 HD

January 2nd, 2015 the3dfxdude Posted in Seven Kingdoms 2 | Comments Off

Recently I’ve heard the news that Enlight is preparing for a steam release of an updated Seven Kingdoms 2 HD. I am glad to see that they are moving to a successful reboot of the game. It does seem that an HD update will be popular with the fans and attract new players.

Seven Kingdoms 2 HD website
Steam website

What about Seven Kingdoms 2 OSS project? Do they use the same code?
No, the two games are different code bases, as SK2-HD only supports Windows/DirectX, and SK2-OSS uses SDL2 and supports additional platforms. Also bear in mind SK2-OSS as of yet is not feature complete and is not the complete game as the game content can only be obtained from the commercial release. SK2-OSS will continue to be a available patch to the commercial release for those who want to go down this path.

We hope to remain compatible with 7K2HD and hope the synergy with a successful re-release of 7K2HD on steam will be both beneficial for Enlight and the community.

What about Seven Kingdoms HD?
There was some discussion of the possibility of a Seven Kingdoms HD a while ago now. Ultimately it did not happen due to lack of interest, technical concerns, or if we were going to be responsible for this version, we lacked time as volunteers. Today it is not really needed as 7KAA-OSS is mostly feature complete and going strong. I think a 7KHD would have needed a complete graphics over-haul to make it look nice in HD format today, but that is something we already have with 7K2. So it makes more sense for the 7K2 reboot as it has all the features everyone was asking for already, and has stronger interest, indeed as Enlight is commercially supporting it. So 7KAA remains a complete, successful OSS release, which I think it is very suited for.

As always, it will be nice to see where Enlight takes the Seven Kingdoms series next. Also, the fan-site is 5 years old now and still active. Let’s continue to go strong.

Comment in the forums–>

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7KAA 2.14.4

December 24th, 2012 the3dfxdude Posted in Seven Kingdoms | Comments Off

Development is still on-going, and I thought we should cut a release to get a version to people that have been waiting for some bug-fixes. Also we now have an installer for Windows users.

The new multiplayer lobby code is not completed, so expect trouble if you use that.

Let us know if this works or doesn’t work for you. All feedback is very much appreciated.

Download

Comment in the forum

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7kfans Site Maintenance

January 11th, 2012 the3dfxdude Posted in Seven Kingdoms | Comments Off

The site will be going down for some maintenance in the near future. The disruption will be minimal, with the DNS records changing.

Update 1/15: Posting is temporarily disabled. DNS updated.

Update 1/15 #2: Everything is back in order.

Other changes may occur later, but they will likely not be the issue of any site disruption.

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7KAA Music Now Available

December 4th, 2011 the3dfxdude Posted in Seven Kingdoms | 1 Comment »

Thanks to Bjorn Lynne’s generous offer, we worked out the details, and now have the music freely available for use with the game again. I hope all of you can support him in his latest work where possible.

And those who have asked in the past, and got turned down, thank you for your patience. We really wanted to work this out properly, that is why we always had tough responses.

Please note that the music is NOT GPL or public domain. The music may not be modified or re-recorded. It can only be used as intended with the game.

Here you may download the music, that can then be applied to your GPL version of the game. In the future, we will offer complete downloadable packages. Note that some linux distributions might choose not to include the music, so you may still get the music here if that is the case.

Download 7KAA Music (.zip) (.bz2)

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7KAA 2.14.3

March 7th, 2011 the3dfxdude Posted in Seven Kingdoms | 4 Comments »

This version is to try to resolve some crashing issues, and changes the build system to use autoconf. There is also speed boost for Linux users, and other small fixes. Thanks to those who have helped with this release.

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7KAA 2.14.2

January 6th, 2011 the3dfxdude Posted in Seven Kingdoms | 14 Comments »

A new development version of 7KAA is now available. This release adds multiplayer again with SDL_net as a replacement to DirectPlay. Lobby development should soon begin testing on this version. The major porting work is mostly complete–now we get to move onto new stuff.

This version supports win32 (patch file provided this time) and linux 32-bit & 64-bit. I have tested playing a network game across linux 32-bit and windows successfully. Playing against mixed 64-bit and 32-bit clients might not work on this release, but it’s definitely doable in a future release.

Thanks to those who have helped with this release — unavowed and Mayan.

Please test this all-round. Windows users should give this version a try. Any problems? Report away!

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7KAA 2.14.1

October 24th, 2010 the3dfxdude Posted in Seven Kingdoms | Comments Off

Version 2.14.1 has now been released. This version adds support for x86_64 on Linux, so this is primarily intended for Linux users.

No binaries are provided currently, but this will be updated if this changes.

Source Download

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Seven Kingdoms: HD

October 5th, 2010 jlac1024 Posted in Seven Kingdoms | 14 Comments »

Seven Kingdoms HD? 
Well let us know what you think by taking this poll:

Seven Kingdoms : HD Poll

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Seven Kingdoms 2 Repository Created

September 19th, 2010 the3dfxdude Posted in Seven Kingdoms 2 | 2 Comments »

I would like to announce the start of Seven Kingdoms 2 project at 7kfans. The repository has been created with the last version of the game. This code will likely only compile with Visual Studio 6. Soon the game code will be cleaned up for later compilers, going through a similar build process as 7KAA. The game code for 7K2 is under the GPL, however the game data is not.

Thanks to jlac1024 for arranging the project, licensing, and locating the code. Also thanks to Enlight for making this project possible.

Update: The initial 7K2 GPL source release will not compile for any system because the original FLC library cannot be included. The library will have to be replaced.

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