GameVideo
From Seven Kingdoms
Video related classes
- Vga -- OVGA.cpp (depends on ddraw)
- VgaBuf -- OVGABUF.cpp (depends on gdi32 and ddraw)
- VgaCustomPalette -- OVGALOCK.cpp (depends on ddraw)
- Sys -- OSYS.cpp (depends on gdi32)
Dependents on Vga class
- Battle -- OBATTLE.cpp
- Box -- OBOX.cpp
- Button -- OBUTTON.cpp, OBUTTCUS.cpp, OBUTT3D.cpp
- Font -- OFONT.cpp
- Firm -- OF_WAR.cpp, OF_RESE.cpp, OF_MINE.cpp, OF_MARK.cpp, OF_INN.cpp, OF_HARB.cpp, OF_FACT.cpp, OF_CAMP.cpp, OF_BASE.cpp, OFIRMIF3.cpp, OFIRMIF2.cpp, OFIRMIF.cpp
- Game -- OGAMSING.cpp, OGAMMENU.cpp, OGAMEND.cpp, OGAMENCY.cpp
- GetA -- OGETA.cpp
- GameFileArray -- OGFILEA.cpp
- InGameMenu -- OINGMENU.cpp
- Nation -- ONATIONA.cpp
- NationBase -- ONATIONB.cpp
- OptionMenu -- OOPTMENU.cpp
- RawRes -- ORAWRES.cpp
- Info -- OR_TECH.cpp, OR_RANK.cpp, OR_NAT.cpp, OINFO.cpp
- Scroll -- OSCROLL.cpp
- Site -- OSITEDRW.cpp
- SpyArray -- OSPYA.cpp
- Sys -- OSYS2.cpp, OSYS.cpp
- Town -- OTOWNIF.cpp
- Tutor -- OTUTOR.cpp
- Unit -- OU_MARIF.cpp, OU_CARA.cpp, OUNITIF.cpp,
- VBrowseIF -- OVBROWIF.cpp
- VBrowse -- OVBROWSE.cpp
- ZoomMatrix -- OWORLD_Z.cpp
NOTE: VgaBuf and Sys use only a few gdi functions, so they most likely can be plugged without turning off all the other stuff.
