Building From Source
This page contains a step-by-step guide to build Seven Kingdoms: Ancient Adversaries from the source code. We use the GNU autotools and can support most platforms easily, provided you can full-fill the dependencies listed below and follow all steps. There won't be any distro specifics listed here. You can also view an older guide here for some out-dated Ubuntu-specifics.
See the System Requirements for running.
See 'Download 7KAA' for obtaining the source tar file to the game.
- GCC 4.6 or other C++11 compatible compiler
- SDL 2.0.8
- enet 1.3.xx
- libcurl for full 7kfans multiplayer integration
- gettext 0.19 for translation support
Building the game
Run the configure script:
If you don't have configure, this means you pulled the game down directly from the source repository. Generate configure using the shell script autogen.sh. If you don't understand how to do this, then please download a release tar file.
Compile the source using:
Install the game using:
# make install
Run the game using:
Running the game locally
To run the game without running make install, you need to point to the game data folder. The game data folder is set by the environment variable SKDATA. In a bash shell, this can be accomplished by
$ SKDATA=data ./src/7kaa
How to Install the Music
To install the game music, copy the entire music directory containing the .WAV files, into the local data/ folder or if creating a distro package, copy to the defined PACKAGE_DATA_DIR.
From the build directory, run:
$ wget https://www.7kfans.com/downloads/7kaa-music-2.15.tar.bz2 $ bzip2 -cd 7kaa-music-2.15.tar.bz2 | tar xvf - $ mv 7kaa-music/MUSIC data/MUSIC
If you're interested in helping translate, see this forum post: http://www.7kfans.com/forums/viewtopic.php?f=20&t=417 and https://www.7kfans.com/forums/viewtopic.php?f=20&t=938.