7KAA 2.14.7

June 4th, 2017 the3dfxdude Posted in Seven Kingdoms Comments Off

With this release, we have worked at improving usability of the 7K multiplayer service at 7kfans.com. We have added NAT punch-through support when using 7kfans.com, which will make online play easier and more reliable. Everyone should upgrade when they want to go online next time.

There have been game balancing changes and fixes, which will make the game more challenging. The Fryhtans can attack more often. Spies are more stealthy. The greater being mana exploit has been fixed. It may be harder to brutally capture towns. As with these kinds of changes, your feedback of testing the gameplay. We hope this has been an improvement.

This said, the game might not be trouble free. Desync issues likely lurk still. Your help in tracking down problems will be much appreciated.

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f044d7bd57e636b8b9ac33b728581a43 7kaa-2.14.7.tar.xz
6573ebb2a6689a83a52c86358a920316 7kaa-install-win32-2.14.7.exe

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7KAA 2.14.6

September 4th, 2016 the3dfxdude Posted in Seven Kingdoms Comments Off

Another great release here, this time adding back in lobby support similar to what was in the original game. With the in-game 7kfans.com service feature, you can use your forum name in-game, while being logged in to the forum with your web browser, and this will give you access to the assisted 7kfans.com match-making features.

This 2.14.xx series is now considered a stable branch of the tree for all users of the game. So everyone should start using this version, and move off the 2.13 version of the game. Besides, there are great additions to game thanks to everyone contributions in the community. This said, the game might not be trouble free, and there are likely cross-platform issues that will continue to be ironed out. Please give your reports and lets fix them!

Summary of changes in this release

  • Added support for 7kfans.com match-making.
  • Added LAN game browsing support.
  • Added Mobilize Worker button on firms. (sraboy/Microvirus)
  • Improvements to mouse acceleration.
  • Fixes to mouse movement in fullscreen mode.
  • Fixed a bug with 64-bit multiplayer matches.
  • Begun translation work. (toaster)
  • Fix character encoding with accented characters. (MicroVirus)
  • Bugfixes…

Thanks to all who made this release possible.

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7KAA 2.14.5

May 19th, 2015 the3dfxdude Posted in Seven Kingdoms Comments Off

The latest version of 7KAA is now available. This version is long in the making, but perhaps has the most extensive set of improvements yet. The enet based network code supports up to 7 players, and direct connection via UDP, bringing it on par with the legacy DPlay code in 2.13.2. Those with widescreens may appreciate the higher resolution screen stretching that comes with SDL2. Those building from source please note the dependency changes.

Summary of changes in this release
———

  • Switched to using SDL2.
  • Gained support for full-screen stretching.
  • Gained support for MacOS.
  • Switched to using enet, replacing SDL_net.
  • Audio code improvements.
  • The multiplayer connection code has stablized.
  • New game hotkeys.
  • Migrate population across extended town networks.
  • Added ability to migrate 10 people at a time across between towns.
  • Gettext translation support.
  • Several bug fixes.

Thanks to all who have contributed to this release.

Edit 5/25:
A new Windows installer is available that is not built with gettext.
md5sum
38ee8b37558d9a111b9f1a1309a8ac2b 7kaa-install-win32-2.14.5.exe
1a626a2bf92f4ad394558a903f519594 7kaa-2.14.5.tar.bz2
83152b21973c1b3df8de525bda434be4 7kaa-2.14.5.tar.xz

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7KAA 2.14.4

December 24th, 2012 the3dfxdude Posted in Seven Kingdoms Comments Off

Development is still on-going, and I thought we should cut a release to get a version to people that have been waiting for some bug-fixes. Also we now have an installer for Windows users.

The new multiplayer lobby code is not completed, so expect trouble if you use that.

Let us know if this works or doesn’t work for you. All feedback is very much appreciated.

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7kfans Site Maintenance

January 11th, 2012 the3dfxdude Posted in Seven Kingdoms Comments Off

The site will be going down for some maintenance in the near future. The disruption will be minimal, with the DNS records changing.

Update 1/15: Posting is temporarily disabled. DNS updated.

Update 1/15 #2: Everything is back in order.

Other changes may occur later, but they will likely not be the issue of any site disruption.

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7KAA Music Now Available

December 4th, 2011 the3dfxdude Posted in Seven Kingdoms 1 Comment »

Thanks to Bjorn Lynne’s generous offer, we worked out the details, and now have the music freely available for use with the game again. I hope all of you can support him in his latest work where possible.

And those who have asked in the past, and got turned down, thank you for your patience. We really wanted to work this out properly, that is why we always had tough responses.

Please note that the music is NOT GPL or public domain. The music may not be modified or re-recorded. It can only be used as intended with the game.

Here you may download the music, that can then be applied to your GPL version of the game. In the future, we will offer complete downloadable packages. Note that some linux distributions might choose not to include the music, so you may still get the music here if that is the case.

Download 7KAA Music (.zip) (.bz2)

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7KAA 2.14.3

March 7th, 2011 the3dfxdude Posted in Seven Kingdoms 4 Comments »

This version is to try to resolve some crashing issues, and changes the build system to use autoconf. There is also speed boost for Linux users, and other small fixes. Thanks to those who have helped with this release.

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7KAA 2.14.2

January 6th, 2011 the3dfxdude Posted in Seven Kingdoms 14 Comments »

A new development version of 7KAA is now available. This release adds multiplayer again with SDL_net as a replacement to DirectPlay. Lobby development should soon begin testing on this version. The major porting work is mostly complete–now we get to move onto new stuff.

This version supports win32 (patch file provided this time) and linux 32-bit & 64-bit. I have tested playing a network game across linux 32-bit and windows successfully. Playing against mixed 64-bit and 32-bit clients might not work on this release, but it’s definitely doable in a future release.

Thanks to those who have helped with this release — unavowed and Mayan.

Please test this all-round. Windows users should give this version a try. Any problems? Report away!

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7KAA 2.14.1

October 24th, 2010 the3dfxdude Posted in Seven Kingdoms Comments Off

Version 2.14.1 has now been released. This version adds support for x86_64 on Linux, so this is primarily intended for Linux users.

No binaries are provided currently, but this will be updated if this changes.

Source Download

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Seven Kingdoms: HD

October 5th, 2010 jlac1024 Posted in Seven Kingdoms 14 Comments »

Seven Kingdoms HD? 
Well let us know what you think by taking this poll:

Seven Kingdoms : HD Poll

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