Seven Kingdoms v2.15.2

Posted on 2019-06-22 by the3dfxdude

The v2.15.2 release fixes many crashes, and continued improvements to the UI.

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Summary of changes from 2.15.1 to 2.15.2

  • Fixed queue buttons in the Harbor and War Factory, and in the tutor dialog for the non-blocking button code.
  • Fixed AI crash when trying to use a skilled unit that has been deleted.
  • Added German, Portuguese, and Spanish translations.
  • Correct mobilizing other nations spies in firms under your control.
  • Fixed AI crash when fort being used to attack has been deleted.
  • Fixed crashes on bullets hitting targets due to not being attributed correctly.
  • Fixed crash when a seat of power is destroyed at the same time the greater being casts magic.
  • Fixed AI use of uninitialized memory when defending a general or king, which can cause a desync.
  • Added mouse wheel support for map scrolling on touchpads. (sraboy)
  • Added scenario completion tracking. (sraboy)
  • Fixed crash in automated attack helping where one unit selects a target, the target unit enters a building (or deleted), and the local team then tries to assist, but the target unit is no longer on the map.
  • Added advanced config file support. This will allow changing more aspects of the game without recompile.
  • Enabled sync checking in replay mode.