Seven Kingdoms v2.15.3

Posted on 2019-12-22 by the3dfxdude

The v2.15.3 release fixes bugs, improves synchronization in multiplayer, has UI fixes, and adds several advanced config options.

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Summary of changes from 2.15.2 to 2.15.3

  • Fixed corrupt characters and fields in various in game messages.
  • Improved translation support.
  • Updated translations.
  • Added some UI improvements.
  • Fixed some crashing issues related to spies.
  • Standardized on FPU code generation for better cross-platform compatibility.
  • Added more advanced config options.
  • Added more advanced config options.
  • Improved manual.
  • Added key binding support.
  • Prevented chat keystrokes registering as a hotkey too.
  • Fixed sometimes hiring wrong unit in the inn.
  • Added scenario advanced config presets to restore default scenario game play to original game design parameters.
  • Ensure screen redraw when dropping spy identity.
  • Improved alternate font set.
  • Added scroll button for long tutor messages.
  • Removed gong sound for unsent AI diplomatic messages.
  • Re-enabled AI ability to request direct military aid; expect allied AI to work together on defending now.
  • Removed uninitialized parameter in Caravan CRC check.
  • Removed improper variable-size cast, causing incorrect action processing on 64-bit platforms.
  • Correct replay initialization for weather sync.